#ifndef VERTEX_H
#define VERTEX_H

#include "GL/glut.h"
#include "../matrix/matrix.h"

typedef struct VERTEX_2I{
  GLint x;
  GLint y;
}VERTEX_2I;

typedef struct VERTEX_3I{
  GLint x;
  GLint y;
  GLint z;
}VERTEX_3I;

typedef struct VERTEX_3F{
  GLfloat x;
  GLfloat y;
  GLfloat z;
}VERTEX_3F;

void vertex3f_to_matrix(VERTEX_3F, MATRIX*);

#endif
